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A scratch file is created immediately upon opening an image, so the scratch disk is always in use when PS is open. New to PS CS3 memory management is that writing to scratch goes on as a continous background process from the very beginning – iow it’s not waiting for RAM saturation as it was previously. In my experience this is a much more flexible approach since it won’t stop dead as you hit the RAM ceiling. Most of the data will already be there.
So you should definitely put scratch on a fast drive. I would keep the Windows pagefile on C, at least for now.
At the moment Photoshop is not CPU bound to a great degree. Most of the real bottlenecks are elsewhere. You don’t mention your CPU speed, but anything in the 4000+ region should hold up well. But that may change soon.
So you should definitely put scratch on a fast drive. I would keep the Windows pagefile on C, at least for now.
At the moment Photoshop is not CPU bound to a great degree. Most of the real bottlenecks are elsewhere. You don’t mention your CPU speed, but anything in the 4000+ region should hold up well. But that may change soon.
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