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Hello all,
I am using some 3d modeling software that requires me to have my textures, or images that have transparency to be in rgba format. I’ve been succesful in making these in the past but now I can’t do it. And when I open one that was made in the past up and compare them, as far as I can tell they are completly the same. The both have alpha channels that are all black except the area I want shown which is white. They all are in RGB 8-bit mode. Even when I open one that was made previously and save it, it looses its transparency. When I do a save as, it defaults to "as a copy", I uncheck this and "alpha channels" is then clicked so I would think that is all I need to do.
Any ideas?
Thanks
I am using some 3d modeling software that requires me to have my textures, or images that have transparency to be in rgba format. I’ve been succesful in making these in the past but now I can’t do it. And when I open one that was made in the past up and compare them, as far as I can tell they are completly the same. The both have alpha channels that are all black except the area I want shown which is white. They all are in RGB 8-bit mode. Even when I open one that was made previously and save it, it looses its transparency. When I do a save as, it defaults to "as a copy", I uncheck this and "alpha channels" is then clicked so I would think that is all I need to do.
Any ideas?
Thanks
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