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In PS CS2, to achieve a soft vignette effect (wedding pictures) I create a rectangular (or square) selection within my image, invert the selection, then apply a feather – usually between 100-200 pixels (depending on the image and desired results.) I then use levels or curves to darken this selection which results in a gradual vignetting around my image, rather than an abrupt one if too little feathering is applied. Pretty simple, pretty straight forward, relatively easy on my workflow.
However, in PS CS3, when attempting this same procedure, the feathering doesn’t work. Well, it doesn’t work the same simple way.
I create my selection, invert, select-modify-feather … NOW comes the problem.
Let’s say I feather my inverted selection 150 pixels. Result … I should now have a selection that outlines the exact (outermost) border of my image, with the inner edge of this selection area feathered 150 pixels.
What I end up with after applying a feather are these weird curved selections elsewhere in the image that don’t remotely resemble what my intended selection area was.
If I significantly reduce the feathering, let’s say to 50 pixels (which defeats the whole purpose of what I’m trying to achieve) I can retain the area of my intended selection, but now the part of the selection that encompasses the exact outer border of my image is curved in at the corners – i.e. the corners aren’t selected now because the outermost edge is rounded at the corners. (Another thread eludes to this rounding.)
Is this a bug, or did Adobe (in their great wisdom) tamper with the simple task of feathering a selection, thus rendering it no longer a simple task?
This is a REAL pain because I’m often performing this task on dozens (if not hundreds) of images, one at a time. In PS CS2 it’s a very simple, reasonably quick task. In PS CS3, the task is now complicated, which greatly hinders my workflow.
However, in PS CS3, when attempting this same procedure, the feathering doesn’t work. Well, it doesn’t work the same simple way.
I create my selection, invert, select-modify-feather … NOW comes the problem.
Let’s say I feather my inverted selection 150 pixels. Result … I should now have a selection that outlines the exact (outermost) border of my image, with the inner edge of this selection area feathered 150 pixels.
What I end up with after applying a feather are these weird curved selections elsewhere in the image that don’t remotely resemble what my intended selection area was.
If I significantly reduce the feathering, let’s say to 50 pixels (which defeats the whole purpose of what I’m trying to achieve) I can retain the area of my intended selection, but now the part of the selection that encompasses the exact outer border of my image is curved in at the corners – i.e. the corners aren’t selected now because the outermost edge is rounded at the corners. (Another thread eludes to this rounding.)
Is this a bug, or did Adobe (in their great wisdom) tamper with the simple task of feathering a selection, thus rendering it no longer a simple task?
This is a REAL pain because I’m often performing this task on dozens (if not hundreds) of images, one at a time. In PS CS2 it’s a very simple, reasonably quick task. In PS CS3, the task is now complicated, which greatly hinders my workflow.
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