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Hi Everybody:
I know this is a rather easy answer for someone,
because I actually used to know how to do this myself,
and I remember that it was easy,
but
I forget how to do it.
I think there is more than one way to "skin this cat" so to speak, with and without using "actions"
whatever is easier…
OK…
Lets say I have downloaded some 40 different samples of textures to be used in Lightwave, small swatches of .bmp’s that look like little pictures of marble, steel, wood, water, clouds, and so on.
Just that the format I downloaded them in was .bmp, and to use them in Lightwave they all have to be .tga (targa) files.
So, instead of me opening every single .bmp, then going to "Save As" and then saving each one as a .tga, I’m pretty sure there is a way to change the whole file of 40 from .bmp to .tga without having to go through each one individually. I think it’s called "Batch Processing" …
How would I do this?
Thanks You in advance….
Bruce
I know this is a rather easy answer for someone,
because I actually used to know how to do this myself,
and I remember that it was easy,
but
I forget how to do it.
I think there is more than one way to "skin this cat" so to speak, with and without using "actions"
whatever is easier…
OK…
Lets say I have downloaded some 40 different samples of textures to be used in Lightwave, small swatches of .bmp’s that look like little pictures of marble, steel, wood, water, clouds, and so on.
Just that the format I downloaded them in was .bmp, and to use them in Lightwave they all have to be .tga (targa) files.
So, instead of me opening every single .bmp, then going to "Save As" and then saving each one as a .tga, I’m pretty sure there is a way to change the whole file of 40 from .bmp to .tga without having to go through each one individually. I think it’s called "Batch Processing" …
How would I do this?
Thanks You in advance….
Bruce
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