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I’m trying to create some realistic glass tube-like objects, but I can’t seem to get it right. I’ve been going by the rules set in this tutorial among others to create one, http://www.phong.com/tutorials/glass/
but the main problem i’ve run into is that if the background is clouds or something that doesn’t have a lot of definition and color variation, it really looks nothing like glass. Any ideas anybody?
but the main problem i’ve run into is that if the background is clouds or something that doesn’t have a lot of definition and color variation, it really looks nothing like glass. Any ideas anybody?
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