Problems with Per-Pixel work in PS7

L
Posted By
loquak
Nov 24, 2006
Views
371
Replies
1
Status
Closed
Hello.
I’m using PS7 to create some sprite graphics for a game. The problem is to make all the guides, grids etc align properly with the pixels. When moving a vertical guide, and I want it to stay, for example, at 256 pixel position, it will not snap to the exact pixel-wise position but stay "somewhere between". Also, when setting up a grid to show gridline every 1 pixel, the drawn pixels often exceed the grid lines or get otherwise misaligned.

How can I avoid these problems? Thanks for any help.

MacBook Pro 16” Mockups 🔥

– in 4 materials (clay versions included)

– 12 scenes

– 48 MacBook Pro 16″ mockups

– 6000 x 4500 px

L
loquak
Nov 24, 2006
loquak kirjoitti:
Hello.
I’m using PS7 to create some sprite graphics for a game. The problem is to make all the guides, grids etc align properly with the pixels. When moving a vertical guide, and I want it to stay, for example, at 256 pixel position, it will not snap to the exact pixel-wise position but stay "somewhere between". Also, when setting up a grid to show gridline every 1 pixel, the drawn pixels often exceed the grid lines or get otherwise misaligned.

How can I avoid these problems? Thanks for any help.

Never mind with the grid question, it was a bug in PS7 – re-applying the values in preferences made this grid show up properly. Still, trying to figure out the guide thing…

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