I have just downloaded the cs4 demo for photoshop after reading about how it can paint on 3d objects. I imported an obj file I created in modo. In modo I hit tab to turn on smoothing. In photoshop I can't seem to find a way to do smoothing. I know that photoshop isn't a 3d program but I was wondering if it offers any kind of smoothing algorithm? I'd hate to have to save out my mesh at a high poly count to bring into PS to paint. Is this the only way or am I missing something? Thanks.
#1
Hi Geoff,
There is no smoothing as such in Photoshop. What you might try is exporting a normal map of the high poly mesh out of Modo and mapping that on the low poly mesh in Ps.
#2
Thanks Steve. Do you know of any tutorials that discuss how to do this or discuss PSs other new 3d features? Thanks.
#3
"Bake from object" is explained in the modo User Guide and if you check the video section on the Lux website, you should also find one of Brad's mini-tutorials/ podcasts relating to the topic. basically you simply need two mesh layers, one with the high-res/ smoothed model and the other with the lo-res version and an empty normal map texture. then the command becomes available. Check the mentioned resources for exact procedures.
Mylenium
#4