2009-01-14 15:54:52
Is there a way to add a non-destructive "real-time" blur effect to an image? In other words, one that I can turn on or off anytime, or adjust the level of blur several times during production?
#1
Is there a way to add a non-destructive "real-time" blur effect to an image? In other words, one that I can turn on or off anytime, or adjust the level of blur several times during production?
Is there a way to add a non-destructive "real-time" blur effect to an image? In other words, one that I can turn on or off anytime, or adjust the level of blur several times during production?
Is there a way to add a non-destructive "real-time" blur effect to an image? In other words, one that I can turn on or off anytime, or adjust the level of blur several times during production?
In article <gkl1t1$s31$ says...>
Is there a way to add a non-destructive "real-time" blur effect to an image? In other words, one that I can turn on or off anytime, or adjust the level of blur several times during production?
1) Duplicate the layer you wish to blur
2) Applying the blurring effect of your choice
3) Apply layer mask to blurred layer if desired to get blurring only where it is wanted
4) Adjusting the opacity of the blurred layer as you wish
Has worked for me!
Ian Riches wrote:
In article <gkl1t1$s31$ says...>
Is there a way to add a non-destructive "real-time" blur effect to an image? In other words, one that I can turn on or off anytime, or adjust the level of blur several times during production?
1) Duplicate the layer you wish to blur
2) Applying the blurring effect of your choice
3) Apply layer mask to blurred layer if desired to get blurring only where it is wanted
4) Adjusting the opacity of the blurred layer as you wish
Has worked for me!
Yep, that is the only way in pre-CS3, but it's certainly not the same as a smart filter and doesn't really do what the OP asks. Blurring a layer with say 10 pixels and then setting the opacity to 10%, is quite a bit different from changing the blurring of a smart layer from 10 pixels to 1 pixel.