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I’m surprised that after all these versions, PS still has a really simple fractal noise generation filter (Render Clouds). While AfterEffects gives you a huge amount of control with it’s Fractal Noise effect, PS is limited still to a ‘one type only’ cloud filter (with no controls at all!). I would have thought that a tool allowing you to create various organic, procedural patterns (clouds, veins, bumps, etc) would be a hugely requested feature in PS. I use Fractal Noise in AE extremely frequently, for a large variety of uses.
Any thoughts/comments on that?
Any thoughts/comments on that?
MacBook Pro 16” Mockups 🔥
– in 4 materials (clay versions included)
– 12 scenes
– 48 MacBook Pro 16″ mockups
– 6000 x 4500 px