Hi! I'm trying to set up a scene in PS CS3 using the Vanishing Point filter. When I'm done I export using save as 3ds and then import in to Autodesk 3ds Max 2009 and After Effects CS3 (saving as vpe). I don't know what I'm doing wrong, but I always get the camera flipped in strange angels. Is there some sort of tutorial showing how the workflow how to set up a scene that works in a 3dsMax or After Effects?
Regards / Jimmy
#1
Hi,
can you please do a screenshot from 3dsmax after importing? Maybe I can help.
Regards
Matthias
#2
Hi Matthias! Sorry for getting back so late. I have struggle a bit with the "Vanishing-point-to-3dsmax" and starting to get it working. Still I can't figure out how to calibrate the directions in Photoshop. My camera in 3dsmax points from the top view. Figure this can't be done in Photoshop? Right now I just rotate the hole scene so I get it right.
The thing that got messed up the first time was that I was using multiple planes. I didn't understand that for every plane there is a individual camera, so that got really crazy in 3dsmax (and AE).
It would be great to be able to use multiple planes for some, more complicated, scenes.
Another thing is that I have to re-link all the maps coz the links breaks when importing. It works ok in After Effects.
Have Adobe done anything with the Vanishing Point filter in CS4? I have done a couple of things in CS4 and it seems to be the same as in CS3.
Regards / Jimmy
#3