Hi,
an update. As the current driver 180.48 doesn't support my 8400GT any longer I changed the 2nd card to 8800GS with 384 MB.
And you now what? Surprise. Performance inside PS is now a lot better and I definitly now know that CS4E uses the wrong card at all!So it must be a CS4E problem.
My primary card is 8800gt and 512MB Resolution 1680x1050 secondare 8800gs 384 MB. 1200x1024
Attached the system settings report inside CS4E.
Pay attention to the regonized card 8800GT but with the 1200x1024 resolution. Also look at the availibly vram:
Total VRAM 402,653,184 bytes which is 384 MB. This is the memory
amount the secondary card has.
So Adobe, can you confirm this?
Physical processor count: 4
Processor speed: 2671 MHz
Video Card: NVIDIA GeForce 8800 GT
Video Mode: 1280 x 1024 x 4294967296 Farben
Video Card Driver: nvd3dum.dll,nvwgf2um.dll
Driver Version: 7.15.11.8048
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+++ CONTEXT INITIALIZING +++++
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Detecting WGL Context: context created (HDC = 0xE1011D42 HGLRC = 0x00010000)
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Rendering OffScreen, sharing Photoshop GL context
Detecting WGL Context: context created (HDC = 0xE1011D42 HGLRC = 0x00010000)
.... Initializing Extensions... ... GLEW ... OK!
OK!
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* OpenGL Information *
-----------------------------
Vendor: NVIDIA Corporation
Version: 2.1.2
Renderer: GeForce 8800 GT/PCI/SSE2
----------------------------
* HARDWARE CAPABILITIES *
----------------------------
+++ OpenGL 1.2 - supported!
+++ OpenGL 1.3 - supported!
+++ OpenGL 1.4 - supported!
+++ OpenGL 1.5 - supported!
+++ OpenGL 2.0 - supported!
+++ OpenGL 2.1 - supported!
+++ ARB Vertex Programs - supported!
+++ ARB Fragment Programs - supported!
+++ GLSL vertex shaders - supported!
+++ GLSL fragment shaders - supported!
+++ FrameBufferObject - supported!
+++ Texture Rectangles - supported!
+++ Cube Maps - supported!
+++ Floating Point Textures - supported!
+++ Occlusion query - supported!
+++ Multisampling - supported!
+++ Point Sprites - supported!
+++ Non Power-Of-Two - supported!
+++ Vertex Buffer Objects - supported!
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Maximum regular texture units = 4
Maximum COMBINED texture units = 32
Maximum VERTEX texture units = 32
Maximum FRAGMENT texture units = 32
Maximum draw buffers number = 8
Maximum UNIFORM float parameters per VERTEX program = 4096 Maximum UNIFORM float parameters per FRAGMENT program = 2048 Maximum VARYING float parameters for VERTEX->FRAGMENT = 60 Maximum float ATTRIBUTES for VERTEX program = 16
Maximum texcoord sets = 8
--
Point Drawing
--------------------------
Aliased point size range = [1.00000, 63.00000]
Smooth point size range = [1.00000, 63.37500]
Smooth point size granularity = 0.12500
---
Line Drawing
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Aliased line width range = [1.00000, 10.00000]
Smooth line width range = [0.50000, 10.00000]
Smooth line width granularity = 0.12500
Total VRAM 402,653,184 bytes