I’m trying to copy fairly basic vector shapes from Freehand MX and paste them as paths into Photoshop 7 on a Mac running OSX, but it generates the following error message:
‘Could not complete the paste command because the parser module cannot parse the clipboard.’
There’s no mention of ‘parsing’ in any of the help fils so I don’t have a clue how to solve it. Any help would be much appreciated.
Perhaps you can save your Freehand file as an eps, or export a format Photoshop can use. Freehand MX (have it but haven’t used it yet) may be too new of a version for PS7 or something.
Make sure your MX Preferences>Export>Convert Colors to: is set to Photoshop 4/5 and also that the vector shapes are filled with color from the MX Swatches menu.
I just tried this and still got the error message. I spoke to Adobe and they said the only way was to import as pixels rather than a path – and then use the magic wand to select the shape – and then convert to a path!
I get the impression they’d rather I swap to Illustrator :o(
I can’t imaging I’m the only one trying to copy and past a path from Freehand to Photoshop. It’s all very odd.
But if you export as an AI file, you still need to open the file as AI in order to copy and paste the paths. And he doesn’t have AI. Can you parse an AI .eps into PS and retain paths in CS?
I just upgraded to Freehand 11.0.2 but it made no difference. Photoshop still says ‘Could not complete the paste command because the parser module cannot parse the clipboard.’ (Whatever the hell that means.)
I tried filling the shape with a swatch colour as someone else suggested – but again no difference.
I tried upgrading from Photoshop 7 to the latestr version but it refused to accept the serial number. Which means reinstalling the programme from my v5 disc – and life’s just too short.
Bring back Letraset and CowGum – that’s what I say.
I just tried exporting a simple shape from Freehand MX in Illustrator 7.x format, as you suggested. I then tried to open this in Photoshop – and got the same error message about the ‘parser module cannot parse the file’.
maryann goodwin I work with a group that creates maps in GIS. They have the ability to save their files as AI. When I try to open them in Illustrator 10, I get this message "Illustrator cannot parse the file" What can I do to open this file. By the way they work on PC’s I work on a MAC.
Thanks for the suggestion, Zeb. Dragging and dropping works – but it imports the shape as pixels – not as a vector path. I can import from Freehand as pixels – it’s paths that it can’t handle.
If you drag and drop one shape at a time, they will import onto a new layer. Use the magic wand to select the shape, open the paths palette and choose make work path, use 0.5 pixels tolerance setting. Delete original layer used to bring in shape. Do you have CorelDRAW by any chance?
That’s what Adobe suggested, Zeb, but it’s not ideal. Photoshop should import vectors from Freehand without going through all that palaver. And it seems other people can import from FH to PS without getting the dreaded ‘parser’ error messages. So there must be a problem somewhere. I just wish I could solve it.
I just tried you suggestion Doug even though I’m not Dave. If you have an RGB document open in Photoshop and command drag, it will copy as paths if you set your FH preferences to export as RGB or CMYK and RGB. If they are set to Photoshop 4/5 it doesn’t work.