Saving .psd as .xmp using cs2

1046 views17 repliesLast post: 12/8/2008
Hi,
I have been using .bmp for my buttons but I would like to be using .xmp. I cannot find a way to save my cs2 .psd files as .xmp. Does anyone know how to do that?

Thanks,
Ron
#1
wrote:
Hi,
I have been using .bmp for my buttons but I would like to be using .xmp. I cannot find a way to save my cs2 .psd files as .xmp. Does anyone know how to do that?

Thanks,
Ron

I thought that xmp files were setup from opening a raw file and making adjustments and this creates a sister file which has an extension XMP. The xmp file stores the embedded data. I you delete that xmp file the original is restored.
#2
wrote in message
Hi,
I have been using .bmp for my buttons but I would like to be using .xmp. I cannot find a way to save my cs2 .psd files as .xmp. Does anyone know how to do that?

Thanks,
Ron

XMP is used to embed metadata into a JPEG, TIFF, PSD, or DNG images and is saved in the file headers. As far as I know, metadata can't be embedded into BMP files.

The only time I have seen a separate XMP file is when changes have been made to a RAW camera image. In this situation, the settings are usually stored as a XMP sidecar file to keep the RAW file in tact.

So, if you want metadata such as copyright information stored in your buttons, can't you save them as JPEG's?
#3
On Dec 1, 11:57 pm, Rob wrote:
wrote:
Hi,
I have been using .bmp for my buttons but I would like to be using .xmp. I cannot find a way to save my cs2 .psd files as .xmp. Does anyone know how to do that?

Thanks,
Ron

I thought that xmp files were setup from opening a raw file and making adjustments and this creates a sister file which has an extension XMP. The xmp file stores the embedded data. I you delete that xmp file the original is restored.

I apologize. I meant to write .xpm not .xmp. I read that cs4 will allow you to 'save for web' using .xpm. I was hoping there was a plugin or converter that I could add to cs2.
#4
On Dec 2, 12:34 am, "Allen Smithee" wrote:
wrote in message

Hi,
I have been using .bmp for my buttons but I would like to be using .xmp. I cannot find a way to save my cs2 .psd files as .xmp. Does anyone know how to do that?

Thanks,
Ron

XMP is used to embed metadata into a JPEG, TIFF, PSD, or DNG images and is saved in the file headers.  As far as I know, metadata can't be embedded into BMP files.

The only time I have seen a separate XMP file is when changes have been made to a RAW camera image.  In this situation, the settings are usually stored as a XMP sidecar file to keep the RAW file in tact.

So, if you want metadata such as copyright information stored in your buttons, can't you save them as JPEG's?

I apologize. I meant to write .xpm not .xmp. I read that cs4 will allow you to 'save for web' using .xpm. I was hoping there was a plugin or converter that I could add to cs2.
#5
wrote:
I apologize. I meant to write .xpm not .xmp. I read that cs4 will allow you to 'save for web' using .xpm. I was hoping there was a plugin or converter that I could add to cs2.

XPM? What, the xpm referred to in
http://en.wikipedia.org/wiki/X_PixMap

?

What browser understands that format? Are you sure you'd expect to find it under "Save for web..."? Perhaps you're looking for "Portable bitmap" under "Save As..."?

Andrew
#6
On Dec 2, 8:10 am, "Andrew Morton"
wrote:
wrote:

What browser understands that format? Are you sure you'd expect to find it under "Save for web..."? Perhaps you're looking for "Portable bitmap" under "Save As..."?

Andrew

I have been using AI to create and edit my custom buttons for Maya, then saving them out as .bmp using PS. When I convert them to bmp a lot of the detail is lost. I noticed that most of the other Maya button icons use .xpm so I wanted to try that format to see if it looked as bad. It's probably hopeless. It takes a special artist to work effectively within the confines of a 32bit by 32bit environment.

http://picasaweb.google.com/lh/photo/aqYYp9nBoT1VkQ2step3Dg

Thanks,
Ron
#7
wrote:
On Dec 2, 8:10 am, "Andrew Morton"
wrote:
wrote:

What browser understands that format? Are you sure you'd expect to find it under "Save for web..."? Perhaps you're looking for "Portable bitmap" under "Save As..."?

I have been using AI to create and edit my custom buttons for Maya, then saving them out as .bmp using PS. When I convert them to bmp a lot of the detail is lost.

There is no detail lost in a bitmap - it records every pixel as you crafted it....

I noticed that most of the other Maya button icons

....but when you resize it, you are going to be losing detail.

use .xpm so I wanted to try that format to see if it
looked as bad. It's probably hopeless. It takes a special artist to work effectively within the confines of a 32bit by 32bit environment.

Do you mean 32/pixel/ square environment? Yes, you letting it resize it itself may give unsatisfactory results.

Andrew
#8
Yes, you letting it resize it
itself may give unsatisfactory results.

Andrew

Right. I am applying my bitmap based edits at the wrong resolution. I will stop doing it that way but it means the process will suck from beginning to end instead of just at the end.

Thanks,
Ron
#9
On Tue, 2 Dec 2008 08:45:15 -0800 (PST), ""
wrote:
but it means the process will suck from
beginning to end instead of just at the end.

That is true of many things in life...
--
Paul Hartman/Dirty Linen
The Magazine of Folk and World Music
www.dirtylinen.com
Remove "SpamBeGone" to reply.
#10
What browser understands that format? Are you sure you'd expect to find it under "Save for web..."? Perhaps you're looking for "Portable bitmap" under "Save As..."?

Andrew

Apparently (i just read this on a cg mel forum), one reason that the .xpm format is more widely adopted for Maya button icons is that the .bmp format is recognized as being a Microsoft proprietary format while .xpm is seen as open, translated; anything MS has its fingerprints on will be reflexively shunned in some communities. It may even be a myth that .bmp is MS's (although they did develop it) because according to wiki; there are no patents on .bmp. Just wanted to add that in case anyone is interested.
#11
Last update - I'm probably the only one that cares at this point but only the .xpm button icons will work on linux and mac machines. They are both very popular platforms for Maya. So the .bmp buttons I am making are mostly useless.
So I am back to my original dilemma of needing to save from cs2 as .xpm.
#12
wrote:
Last update - I'm probably the only one that cares at this point but only the .xpm button icons will work on linux and mac machines. They are both very popular platforms for Maya. So the .bmp buttons I am making are mostly useless.
So I am back to my original dilemma of needing to save from cs2 as .xpm.

Please tell me you've got such bad flu that you can't remember google... convert bmp to xpm...

Andrew
#13
wrote:
Last update - I'm probably the only one that cares at this point but only the .xpm button icons will work on linux and mac machines. They are both very popular platforms for Maya. So the .bmp buttons I am making are mostly useless.
So I am back to my original dilemma of needing to save from cs2 as .xpm.

Both IrfanView and Gimp handle xpm files and you maybe able to convert your files using either of these.

both are free to download

http://www.gimp.org/

Gimp File Formats

The file format support ranges from the common likes of JPEG (JFIF), GIF, PNG, TIFF to special use formats such as the multi-resolution and multi-color-depth Windows icon files. The architecture allows to extend GIMP's format capabilities with a plug-in. You can find some rare format support in the GIMP plugin registry.

Thanks to the transparent virtual file system, it is possible to load and save files to from remote locations using protocols such as FTP, HTTP or even SMB (MS Windows shares) and SFTP/SSH.

To save disk space, any format can be saved with an archive extension such as ZIP, GZ or BZ2 and GIMP will transparently compress the file without you needing to do any extra steps.

http://www.irfanview.com/
#14
On Dec 5, 7:07 am, Rob wrote:

http://www.irfanview.com/

Gimp is too much. For some reason I thought IrfanView was bigger than it is. When I downloaded it, I put it on my render minion but after looking it over, I think I will run it local. It will do screen caps of my marking menus and it even allows me to scrub my .AVI's. I would love to be able to remove windows media player and quicktime but I will give it a few days before I do. Now if I can just get it to be my image previewer and play .ram it will be perfect.

Thanks a lot,
Ron
#15
On Dec 5, 3:10 am, "Andrew Morton"
wrote:

Please tell me you've got such bad flu that you can't remember google... convert bmp to xpm...

Andrew

I was going for quality, not quanity:p
#16