In article ,
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That seems a little counterintuitive. If a wedge of pizza held up in the dark and flashlight is shined on it, the image produced would not be rectangular - even if the image is reproduced in a medium like a mirror because the mirror could be round. That said, I am going to defer to your greater experience in these matters and assume you are correct.
When I use the word "image," I am talking about computer images reproduced in Photoshop. All such images must always be rectangular, as they are made of regular arrays of pixels. (The real world is not subject to such limitations, of course.)
What are these client-side things you mention? I am very familiar with the client/server model but did not know it had a place in Internet graphics. I just went from thinking that RS-232 on TinyTerm was a fine link, to a 6 mega pixel image being small and a 100MB PSD being normal, to now jerky animation with sloppy boundaries as being acceptable - it has been an intense 8 month.
A "client side image map" is a set of HTML coordinates, downloaded to the browser (hence 'client side'--in Web terms, a Web browser is a "client," and a Web server is a "server") that give the browser areas of an image that it is to treat differently.
You can write a client-side image map that will, for example, contain links, or trigger JavaScript rollovers, or perform other actions.
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