On Jan 30, 4:18 pm, "Jakob Nielsen" wrote:
I think that any object that is symmetric on both the x and y axis that you 'Offset' by half each way (with wraparound) will be a rotatable (at the angles you list) tile that can be used as a texture.
I agree. If they are symetric, then that will be the case, but I can not see how I make (I am new at making textures) a grass texture symetric in x and y without making it look artificial.
Thanks for the work you put into demonstrating your point though! I copy and pasted the links and they worked fine. Only, my texture is not symetric, and would probably look strange if it was..?
I tried again but I began to suspect that it may be impractical. I was able to get a rather complicated set of objects to tile easily using Illustrator but they were existing symbols and to hand draw grass or whatever would be nontrivial. Besides you did not mention that you have Illustrator. So I did some reading. I suggest you read this article.
http://www.designer-info.com/Writing/texture_library.htm The primary implication being that high quality textures can be generated mathematically with low cost software. The user provides the software an initial texture from which any number of seamless textures can be generated. The user then repeatedly selects from successive approximations of the desired result until a "recipe" for a texture is created and saved for later use. I have not tried it but it sounds interesting.
Good luck with your project,
Ron