Matt wrote:
[re copying an accurate drop shadow mask to the alpha channel]
... I've always thought that the
white halo came from the fact that Photoshop doesn't fully select the drop shadow, not from a bad key.
The main thing is you want the shading info to be in the alpha mask, and pure black in the shadow, not gray.
I know what you're talking about in
terms of a white matte and this isn't exactly the same thing. but I'm sure that the fault lies in my process. In the past I've always used the layer style to apply a drop shadow, then rendered the layer so that the shadow is selectable, then ctrl-clicked the layer to select the object, then went to channels and created an alpha channel and deleted the selected area... at this point Photoshop never gives me a true feathered/gradient delete of the drop shadow and I usually go in with the air brush tool and paint back in extra white as lightly as possible to give the desired effect. Or if the object is a simple shape then I'll feather the selection and then delete and this always gives me a smooth drop shadow in the alpha channel.
I'd suggest an addiitonal merge. Create a new layer under the rendered drop shadow and merge your rendered drop shadow on that to get a more accurate rendering of the drop shadow's transparency. Then ctrl click on the Layer and use that selection to add white to your alpha channel. This will make it unnecessary to touch up the shadow manually.
If you ctrl click on the layer to load that as a selection, and copy/paste pure black to the layer containing your object, the appearance of the drop shadow will be improved. It will match the darkness of the original drop shadow, and it will always darken what is under it, as a shadow should.
This procedure doesn't involve any manual touching up, so you can pack it into an action.
--
Mike Russell
www.curvemeister.com
www.geigy.2y.net