Creating seamless texture problem in photoshop and maya tia sal2

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Posted By
not
Oct 23, 2006
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Greetings all

I’m trying to create a seamless texture using photoshop but the ends aren’t lining up and I’m not sure why.

Here’s the image table I’m using to map to a Torus in Maya 7. http://onewithall.net/rodin/table_and_torus.htm

The cells in yellow should match up perfectly but there’s a gap preventing them from closing
http://onewithall.net/rodin/table_and_torus.htm and I’m not sure how to get rid of it. Just to let you know I created this table of numbers in Excel and captured it using Snag It and pasted it into Photoshop.

Any ideas on how to get rid of the gap and join the image togather? I tried using UV editor in maya but that just warped the image and numbers.

Thanks
sal2

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MR
Mike Russell
Oct 23, 2006
"" wrote in message
Greetings all

I’m trying to create a seamless texture using photoshop but the ends aren’t lining up and I’m not sure why.

Here’s the image table I’m using to map to a Torus in Maya 7. http://onewithall.net/rodin/table_and_torus.htm

The cells in yellow should match up perfectly but there’s a gap preventing them from closing
http://onewithall.net/rodin/table_and_torus.htm and I’m not sure how to get rid of it. Just to let you know I created this table of numbers in Excel and captured it using Snag It and pasted it into Photoshop.
Any ideas on how to get rid of the gap and join the image togather? I tried using UV editor in maya but that just warped the image and numbers.

I doubt that your renderer can handle textures with complex borders. So your texture should be a perfect rectangle, with no gray triangles around the edges. This requires a big of jig-saw work along the vertical and horizontal edges. The following directions should get you started.

Use the offset filter in wrap around mode. Dup your image to a new layer, select everything except the right halves of the right row of cells, and press the delete key. Then use Filter>Other>Offset to offset the new layer by half a cell horizontally, specifying wrap around mode. Then delete the gray areas along the left margin using the magic want tool with Contiguous unchecked. Repeat this in the vertical direction, crop the whole thing to a rectangle, and you should have a texture that wraps cleanly around a toroid.

Almost, that is. The magic wand tool is well known for leaving bits of schmutz behind. You’ll need to do some individual pixel cleanup here and there.

Mike Russell
www.curvemeister.com/forum/

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