2006-07-24 04:40:42
It appears that increasing saturation decreases contrast. Is that true? If so, why would that be?
Thanks,
Ron
Thanks,
Ron
#1
It appears that increasing saturation decreases contrast. Is that true? If so, why would that be?The RGB colorspace mixes color and luminosity information in each channel. Therefore, changes in color will inevitably change the luminosity as well. Increasing saturation beyond a certain level results in a loss of luminosity variation and consequently, a loss of contrast.
"" wrote:
It appears that increasing saturation decreases contrast. Is that true? If so, why would that be?The RGB colorspace mixes color and luminosity information in each channel. Therefore, changes in color will inevitably change the luminosity as well. Increasing saturation beyond a certain level results in a loss of luminosity variation and consequently, a loss of contrast.
In L*a*b, color information is independent of luminosity information, they reside in different channels. Therefore, color can be manipulated without influencing luminosity and vice versa.
To learn more about this, try the following. Put a Hue,Saturation adjustment layer on top of some image in RGB mode. Do not change anything at first, but set the layer mode to luminosity first. Now open the dialog window again and move the saturation slider to its extremes. You will observe a change in the luminosity of the image with a considerable decrease of contrast when saturation is brought to a maximum. Now do the same thing in LAB (edit>convert to profile>LAB). In this colorspace, you won't see a change in luminosity/contrast at all, irrespective of how much you change saturation.
that it LAB it is possible to create virtual colors. There is no such thing as a bright green with zero luminosity in the real world. However, PS tries to optimize the rendition of such colors by compromising between luminosity and saturation. The result is quite often much better than what can be achieved in RGB.
The LAB mode has great advantages for image manipulation. You may read more about this in Dan Margulis' book on the topic.
Peter
The RGB colorspace mixes color and luminosity information in each channel. Therefore, changes in color will inevitably change the luminosity as well.
In L*a*b, color information is independent of luminosity information, they reside in different channels.
Therefore, color can be manipulated without influencing luminosity and vice versa.
The LAB mode has great advantages for image manipulation.
Naturally, a control that has a label such as Lightness or Saturation or Hue etc should affect to that particular property of colors and to nothing else, and should do so exactly similarly no matter how the image data happens to be coded (no matter in what ever RGB or Lab etc space the data happens to be).
....In L*a*b, color information is independent of luminosity information, they reside in different channels.
That is not correct, in the Photoshop the Lab space has three channels (Lightness, a, and b) but the Lightness is not independent from the a and b channels.
Here is the original as a Lab mode PSD document in case you want to verify the Lab values of the patches yourself:
http://www.aim-dtp.net/aim/temp/lab-luminance.psd
Therefore, color can be manipulated without influencing luminosity and vice versa.
As above, no. Affecting to the Lightness does affect to the hue and/or saturation ... I could make a demonstration about this also but it is somewhat more difficult to evaluate by the unaided eye.
The LAB mode has great advantages for image manipulation.
Actually no. There are only a couple of procedures that provide some marginal benefit in the Lab space. The Lab space has major problems with out of gamut issue, even a very slight adjustment can throw plenty of colors right out from this universe, the Lab space specifies a huge amount of "colors" that are out of the gamut of the human vision and out of the gamut of the CIE color model that the current color-management is based on. It has a discontinuity point in the transfer function at the dark end etc etc. Generally it is the very best to totally avoid working in the Lab space.
IMNSHO this is an inherent problem of the RGB space and not of PS. It is impossible to increase the saturation and keep the hue _and_ the luminosity constant in RGB, if one of the channels approaches its extremes. 255R 128G 128B can only be made more red by decreasing the G and B values, and since the luminosity is represented by R + G + B the increase in saturation inevitably results in a decrease of luminosity.
IMNSHO this is an inherent problem of the RGB space and not of PS. It is impossible to increase the saturation and keep the hue _and_ the luminosity constant in RGB, if one of the channels approaches its extremes.
When I opened this image and looked at the L-channel, I found it was evenly grey. Evidently, the lightness _is_ unchanged in your example.
I did this by looking at the height of the color
channels (wouldn't that be saturation?)
while sliding the gamma slider to the right in 'Levels'.
This turned out to not to be a valid test since the saturation (height) only increased where the tonal distribution was being squeezed.
I proceeded to do the same test in LAB. To my
surprise ONLY the L channel was affected.
The color channels were not changed at all.
This seems to back up what Peter was saying both in terms of the limitations of RGB space and in potential benefits of editing in LAB.
how is it possible to edit in anything other than
sRGB since that is gamut of the monitor?
How can we even look at LAB space using a CRT display device?
In other words, why don't all color spaces look like sRGB?
I decided to check the contra positive, which should always be true, of the original statement that - increasing saturation decreases contrast. That is, increasing contrast decreases saturation. I did this by looking at the height of the color channels (wouldn't that be saturation?) while sliding the gamma slider to the right in 'Levels'. This turned out to not to be a valid test since the saturation (height) only increased where the tonal distribution was being squeezed. Where the distribution was being stretched the saturation decreased. I could not figure out how to interpret those results.
Not being one to let my ignorance get in the way I proceeded to do the same test in LAB. To my surprise ONLY the L channel was affected. The color channels were not changed at all. This seems to back up what Peter was saying both in terms of the limitations of RGB space and in potential benefits of editing in LAB.
The ability to alter Lightness without changing
color is indeed a major advantage of Lab
In RGB, bumping the contrast of an image
generally increases the color saturation.
In practical terms, this makes RGB an ideal color space for dealing with
underexposed images. Since such images are generally lacking in color as well as brightness,
The same is true of washed out images - making them darker by moving the black end of the RGB curve increases contrast, and adds saturation.
If the saturation is already about right, RGB may add or remove saturation inappropriately. [...] In addition to saturation, hue angle can also change as a side effect of any RGB correction. [...] This is the main reason you may find yourself accidentally getting very saturated red or orange skin
tones when correcting in RGB.
Editing work in a non-linear RGB working-space will create such (and other) errors, editing work in the Lab space also does so. Editing work in the linear RGB space either completely avoids or at least minimizes all such errors.
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Editing work in a non-linear RGB working-space will create such (and other) errors, editing work in the Lab space also does so. Editing work in the linear RGB space either completely avoids or at least minimizes all such errors.
I won't respond in detail to Timo's comments, if only because the topic has begun to stray from the original poster's concerns about changes in saturation due to interaction with other imaging operations.
I would like to say that I believe Timo has contributed much careful thought and originality to what he is proposing here. People who are advanced enough in their knowledge of digital imaging would do well to examine what he says in detail. Timo has, at least in the past, been more than willing to respond individually to emails and I for one have found his ideas and discussions interesting and stimulating.
As for using a linear RGB space, Timo is correct. Almost all, if not all of the algorithms used in graphics are designed for linear RGB, and there are color fringing and other artifacts introduced because of the fact that we work in a non-linear gamma space. I believe there is much food for thought in that one assertion alone, and that is why I singled it out for consideration.
--
Mike Russell
www.curvemeister.com/forum/
fwwwwooooooooomp
sound of words flying right over my head.............................
"KatWoman" wrote in message
...
fwwwwooooooooomp
sound of words flying right over my head.............................
LOL - my apologies. With a little bit of luck, a cat (une jolie chat princess) can duck!
--
Mike Russell
www.curvemeister.com/forum/
I was an artist before any photo work (and came to that in the dinosaur time of film and paper, scraping silver off to retouch and using Doc martin dyes)
I use PS in a completey intuitive way, by looking at the results by my eyes
I know all you techies like the scientific methods and explanations.
I dunno how my car works and I can't build one but I damn sure can put gas in and drive.
I dunno how my car works and I can't build one
but I damn sure can put gas in and drive.
KatWoman wrote:
I dunno how my car works and I can't build one
but I damn sure can put gas in and drive.
Unfortunately that alone does not make you a good, not to mention an excellent, driver, not in the normal traffic nor on the rally track.
I often relate the task of image editing with that of a surgeon ... it is not enough that the surgeon knows how to hold and operate a knife.
It is so with what ever task we perform, to know how to use a tool is just a very early beginning, in order to achive something good, something worth to mention, we do need to know a lot about the target itself and about the circumstances.
Naturally one can learn some tricks or "recipes" that one can, more or less blindly, apply in Photoshop over an image after another but it is the same as driving a car without knowing anything about traffic regulations/rules/code and knowing nothing about the behavour of the car in some more demanding situations, so absolutely disastreous.
In order to actually improve the images, to create something special, to invent new or to refine existing editing techniques, we simply must know, very deeply and in detail, the properites of those digital images that we are adjusting using the various tools and we need to know what are the properties that the tools affects to. And we need to know about the properties of the vision, the properties of various display and printing systems, about calibration and profiling. etc.
Timo Autiokari