Views
415
Replies
3
Status
Closed
Hello,
in Photoshop CS2, if I have an image with transparency, and I save it in PNG format, when I reload it I will get again transparency. But if I save it in TGA, I won’t. Even if I selected 32bit. Is there any way to make it save and load transparency using 32bit TGAs? Please note that I even tried to create an alpha channel from transparency (using Image/Calculations..) but, while the newly created alpha channel will be saved in the TGA file, it won’t be reloaded. But, even worse, the saved alpha/transparency IS NOT PERFECT. The edges look bad then.
But if I save e.g. in PNG, and then import the PNG into Artgem and resave it in TGA, it works. Even when I reload it.
Does this mean that Artgem supports TGA in the right, proper way, while PS support of TGA is bad/crippled?
And here we’re talking about PS 9.0, not 1.0 beta.. how’s it possible?
Thanks,
John
in Photoshop CS2, if I have an image with transparency, and I save it in PNG format, when I reload it I will get again transparency. But if I save it in TGA, I won’t. Even if I selected 32bit. Is there any way to make it save and load transparency using 32bit TGAs? Please note that I even tried to create an alpha channel from transparency (using Image/Calculations..) but, while the newly created alpha channel will be saved in the TGA file, it won’t be reloaded. But, even worse, the saved alpha/transparency IS NOT PERFECT. The edges look bad then.
But if I save e.g. in PNG, and then import the PNG into Artgem and resave it in TGA, it works. Even when I reload it.
Does this mean that Artgem supports TGA in the right, proper way, while PS support of TGA is bad/crippled?
And here we’re talking about PS 9.0, not 1.0 beta.. how’s it possible?
Thanks,
John
Related Tags
MacBook Pro 16” Mockups 🔥
– in 4 materials (clay versions included)
– 12 scenes
– 48 MacBook Pro 16″ mockups
– 6000 x 4500 px