Zippy,
No you got it wrong.
You said:
"PPI refers to the amount of pixels withing a one inch square on the monitor. DPI (AKA: linescreen) refers to the amount of dots within a 1 inch square of the halftone (printed piece/final output). "
1) ppi refers to number of pixels in a LINEAR inch
2) No way is DPI also known as LPI – the two are VERY, VERY different and only connected by the formula I posted for you.
3) Linescreen frequency is agian measured in LINEAR inches.
Now here is a bit about the oft-repeated "2x the linescreen frequency":-
I’ve always heard the "rule-of-thumb" number as ranging from 1.5 to 2.0x
thelinescreen frequency of the output device. <<
This little bit of conventional wisdom is so firmly embedded in the consciousness of the industry that I sometimes despair of *ever* rooting it out. But I continue to try. <g>
The easiest place to find quick reference on this is in the January 1994 issue of Pre magazine in a column by Brian Lawler.
http://www.thelawlers.com/FTP/Resolution Essay.pdf.sit) [unfortunately, that link is no longer valid] But it has also be covered elsewhere, among other places, in Publish, in the July 1992 issue in an article written by Jane Hundertmark about the process the San Francisco Examiner went through in switching their production over to a digital process.
To keep it simple, it goes like this. When you halftone an image, the *best* resolution you can get is the frequency of the halftone screen. So if you use a 1:1 oversampling ratio, your image resolution, (at 1:1), should be that of the halftone screen. 100, 120, 130, 150 ppi. HOWEVER, this is only going to work really well if the halftone screen is aligned with the pixel grid. If it’s turned at an angle, you’ll get dropouts and really bad averaging. So you need to get between 1.16 and 1.18 pixels per dot as a minimum to get good averaging and to compensate for screen angles. You can improve the quality of output on any image to an oversamping ratio of about
1.25:1. Problem images, (herringbone tweed, for example), can require as
much as 1.4:1. Beyond that, nobody can tell the difference.
But don’t take my word for it. Try it for yourself.
Oh, and BTW, You mentioned that Bruce and David used the "standard" rule of thumb in RWPS3. You’re right, they did. But take a look at the images illustrating concepts in oversampling in Blattner and Roth’s _Real World Scanning and Halftones_. They are resolved at 186ppi. 1.4 times a 133 lpi screen. <very wide grin>
Egads,
Wiz
06-Feb-97 at 18:48:17