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In CS3 and back, CTRL+ALT+0 zoomed to actual pixels and the edge of the available area was the edge of the image.
In CS4, the result is an image within a much larger available area, which makes the process of retouching much less convenient because going to the top left, for example, moves outside the image area and, on some occasions, the edges are not at all obvious when the image is a similar colour to the off-image background (I work with a lot of B&W images with gray skies).
Have I missed something, or is this a new ‘feature’?
CS4 Master Collection, Win XP Pro SP3, OpenGL acceleration.
In CS4, the result is an image within a much larger available area, which makes the process of retouching much less convenient because going to the top left, for example, moves outside the image area and, on some occasions, the edges are not at all obvious when the image is a similar colour to the off-image background (I work with a lot of B&W images with gray skies).
Have I missed something, or is this a new ‘feature’?
CS4 Master Collection, Win XP Pro SP3, OpenGL acceleration.
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