Targa in 24bits/pixel

A
Posted By
Axelthorpe
Sep 14, 2003
Views
308
Replies
2
Status
Closed
I have a problem. When saving in 24bits/pixel, the problem remains, the alpha-channel disappears, it works in 32bits, but the game won’t accept that.

Any ideas, anyone?

MacBook Pro 16” Mockups 🔥

– in 4 materials (clay versions included)

– 12 scenes

– 48 MacBook Pro 16″ mockups

– 6000 x 4500 px

P
Phosphor
Sep 14, 2003
Yes, of course — 24 bits/pixel doesn’t have an alpha channel or transparency! That’s the whole idea.

24 bits/pixel == 3 channels of 8 bits each, or RGB only. 32 bits/pixel == 4 channels of 8 bits each, or RGA plus an alpha channel or tranparency.
A
Axelthorpe
Sep 15, 2003
Sorry bout that, you’re right, I was fooled by a tutorial I was reading, and the reason for not working in 32bits was a bad resizing, so it didn’t work anyhow.

Many thanks
Axl

How to Master Sharpening in Photoshop

Give your photos a professional finish with sharpening in Photoshop. Learn to enhance details, create contrast, and prepare your images for print, web, and social media.

Related Discussion Topics

Nice and short text about related topics in discussion sections