As others have suggested, you might try the stamp tool. In PS 6 though, I find it dissatisfactory for large areas of skin IF you are talking about a closeup of skin where you expect to see the texture in print. I used the stamp a lot for blemish removal, scratches, dust, etc. It really depends on the degree of realism you’re aiming for and how you expect the areas of deleted features to look. Remember when they removed Neo’s mouth in the Matrix?
You can send me a file if you wish, but I have an ongoing project and I’m sure it would take me a good deal of time, off and on. I might enjoy the diversion though;) If it’s hi-rez or a large file you’d have to stuff or zip it. I’m on slow dialup:( Slow computer:( I’m just plain slow;)
You can e-mail me at (without the spaces):
inez h smith (AT) imagessence (DOT) com
inez
On 1/24/06 12:27 AM, Kyuss Wren commented:
If I give you a pic… could you use it to demonstrate these methods in a tutorial, It sounds tricky, and I’ve never used photoshop before.
"iehsmith" wrote in message
On 1/23/06 9:16 PM, Wm H commented:
Are you related to Ed Gein?
Well, sometimes photoshoppers are "copy cats" 😉 But Photoshop, in that regard, is a fairly benign weapon.
Kyuss, in my old PS 6 I’d probably start from scratch, try to create a skin pattern, draw and fill my featureless face, either over a photo or new, then use parts of the photo or shade/tint/color to build some features back in to define jaw line, forehead, whatever.
I’m just guessing though. I don’t currently have a good face shot with skin texture to play with.
inez